First Impressions
Overall, SWTOR continues to impress with a rich storyline and well developed game systems. I’ll cover a few of the bugs at first, but these are easily ignored in the richness of the rest of the game.
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Overall, SWTOR continues to impress with a rich storyline and well developed game systems. I’ll cover a few of the bugs at first, but these are easily ignored in the richness of the rest of the game.
(more…)
This is my list of crafting materials and items to craft for Biochem to 400. It isn’t ‘perfect’, but it focuses on the Stim abilities rather than Medpacs, as I figure if I’m going healing, I won’t need the packs, but reverse engineering for the advanced crafting items will be on my list of things to do.
1 - 20 Battle Skill Stim x 20
21 - 40 Battle Fortitude Stim x 20
41 - 60 Field Tech Skill Stim x 20
61 - 80 Surgical Medpac x 20
81 – 100 Field Tech Command Stim x 20
101 – 120 Field Tech Fortitude Stim x 20
121 – 140 Bio-Enhanced Med Unit x 20
141 – 160 Bio-Enanced Skill Stim x 20
161 – 162 Hyperneural Skill Package x 2
163 – 180 Bio-Enhanced Command Stim x 18
181 – 200 Bio-Enhanced Fortitude Stim x 20
201 – 202 Bio-Receptive Skill Package x 2
203 – 220 Physician Med Unit x 18
221 – 240 Experimental Skill Stim x 20
241 – 260 Optoelectronic Cardio System x 20
261 – 280 Experimental Fortitude Stim x 20
281 – 300 Hyperelectronic Cardio System x 20
301 – 320 Advanced Skill Stim x 20
321 – 340 Psychotropic Cardio System x 20
341 – 360 Advanced Fortitude Stim x 20
361 – 380 Mind-Bending Cardio System x 20
381 – 400 Hyper-Battle Skill Stim x 20
My Bioanalysis skill is going to get hammered to get Biochem done. All of the Green level items are purely from Bioanalysis and only the Blue and Purple reverse engineered patterns require items from Diplomacy. I’ll probably still use Diplomacy when I get a 3rd companion, but its less critical. I will need it up there once I get to the highest levels though, so that I can get the Blue components to make the Prototype items that can be reverse engineered into their Reusable counterparts.
Plus I expect that I won’t need quite so much since I get items back from reverse-engineering everything.
(Calculated on TORHead pre-release, subject to change)
Set to the sounds of much wailing and gnashing of teeth (and a few lamentations of the women) Bioware has announed that there will be no grace period for SW:TOR between the Early Access Program and the Release Date.
The two groups most affected are:
I’ve pretty much resigned myself to the fact that I’ll be delayed right in the middle of my leave, so I’m hoping that my copy arrives early rather than later, but I still have 10 days to play it non-stop assuming that it turns up on the 29th. But still… I mean really… BioWare… Do You Hate Us?
Well I managed to get into the last Beta weekend for SWTOR. This one appeared to be a stress test on the servers as there were only six own but with the extra Weekend testers we filled them many times over. 30 min to 3hr queues weren’t uncommon.
I took a different tack this time and leveled characters to L10 to try the other classes.