This is my list of crafting materials and items to craft for Biochem to 400. It isn’t ‘perfect’, but it focuses on the Stim abilities rather than Medpacs, as I figure if I’m going healing, I won’t need the packs, but reverse engineering for the advanced crafting items will be on my list of things to do.
Items To Craft
1 - 20 Battle Skill Stim x 20
21 - 40 Battle Fortitude Stim x 20
41 - 60 Field Tech Skill Stim x 20
61 - 80 Surgical Medpac x 20
81 – 100 Field Tech Command Stim x 20
101 – 120 Field Tech Fortitude Stim x 20
121 – 140 Bio-Enhanced Med Unit x 20
141 – 160 Bio-Enanced Skill Stim x 20
161 – 162 Hyperneural Skill Package x 2
163 – 180 Bio-Enhanced Command Stim x 18
181 – 200 Bio-Enhanced Fortitude Stim x 20
201 – 202 Bio-Receptive Skill Package x 2
203 – 220 Physician Med Unit x 18
221 – 240 Experimental Skill Stim x 20
241 – 260 Optoelectronic Cardio System x 20
261 – 280 Experimental Fortitude Stim x 20
281 – 300 Hyperelectronic Cardio System x 20
301 – 320 Advanced Skill Stim x 20
321 – 340 Psychotropic Cardio System x 20
341 – 360 Advanced Fortitude Stim x 20
361 – 380 Mind-Bending Cardio System x 20
381 – 400 Hyper-Battle Skill Stim x 20
Grade 1 Components
- 40 x Green Goo (Biochemical Compound)
- 60 x Dielectric Cell Fiber (Biochemical Sample)
- 40 x Bacterial Strain (Biochemical Sample)
Grade 2
- 60 x Luminescent Cell Culture (Biochemical Compound)
- 60 x Genetic Anomaly (Biochemical Compound)
- 20 x Toxic Extract (Biochemical Sample)
- 20 x Microscopic Symbiote (Biochemical Sample)
Grade 3
- 40 x Hallucinogenic Compound (Biochemical Compound)
- 40 x Blue Goo (Biochemical Compound)
- 40 x Medicinal Fluid (Biochemical Compound)
- 40 x Bio-Energy Cell Sample (Biochemical Sample)
- 40 x Unknown Microorganism (Biochemical Sample)
Grade 4
- 20 x Cosmic Trace Particle (Biochemical Compound)
- 80 x Nerve Damaging Chemical (Biochemical Compound)
- 80 x Inert Virus (Biochemical Sample)
- 60 x Alien Bacteria (Biochemical Sample)
Grade 5
- 40 x Nutrient Gel (Biochemical Compound)
- 40 x Psychoactive Compound (Biochemical Compound)
- 20 x Red Goo (Biochemical Compound)
- 40 x Quick-Growth Agent (Biochemical Sample)
- 20 x Microscopic Symbiote (Biochemical Sample)
Crafting Material
- 198 x Hypo-Syringe
- 78 x First Aid Kit
- 2 x Single-Impulse Implant Processor
- 2 x D-Package Implant Processor
- 40 x Double Pulse Implant Processor
- 20 x Advanced Power Implant Processor
Conclusion
My Bioanalysis skill is going to get hammered to get Biochem done. All of the Green level items are purely from Bioanalysis and only the Blue and Purple reverse engineered patterns require items from Diplomacy. I’ll probably still use Diplomacy when I get a 3rd companion, but its less critical. I will need it up there once I get to the highest levels though, so that I can get the Blue components to make the Prototype items that can be reverse engineered into their Reusable counterparts.
Plus I expect that I won’t need quite so much since I get items back from reverse-engineering everything.
(Calculated on TORHead pre-release, subject to change)