SW:TOR Biochem 1 – 400

Posted: December 10, 2011 in Star Wars: The Old Republic

This is my list of crafting materials and items to craft for Biochem to 400.  It isn’t ‘perfect’, but it focuses on the Stim abilities rather than Medpacs, as I figure if I’m going healing, I won’t need the packs, but reverse engineering for the advanced crafting items will be on my list of things to do.

Items To Craft

1 –  20    Battle Skill Stim x 20
21 –  40    Battle Fortitude Stim x 20
41 –  60    Field Tech Skill Stim x 20
61 –  80    Surgical Medpac x 20
81 – 100    Field Tech Command Stim x 20
101 – 120    Field Tech Fortitude Stim x 20
121 – 140    Bio-Enhanced Med Unit x 20
141 – 160    Bio-Enanced Skill Stim x 20
161 – 162    Hyperneural Skill Package x 2
163 – 180    Bio-Enhanced Command Stim x 18
181 – 200    Bio-Enhanced Fortitude Stim x 20
201 – 202    Bio-Receptive Skill Package x 2
203 – 220    Physician Med Unit x 18
221 – 240    Experimental Skill Stim x 20
241 – 260    Optoelectronic Cardio System x 20
261 – 280    Experimental Fortitude Stim x 20
281 – 300    Hyperelectronic Cardio System x 20
301 – 320    Advanced Skill Stim x 20
321 – 340    Psychotropic Cardio System x 20
341 – 360    Advanced Fortitude Stim x 20
361 – 380    Mind-Bending Cardio System x 20
381 – 400    Hyper-Battle Skill Stim x 20

Grade 1 Components

  • 40 x Green Goo (Biochemical Compound)
  • 60 x Dielectric Cell Fiber (Biochemical Sample)
  • 40 x Bacterial Strain (Biochemical Sample)

Grade 2

  • 60 x Luminescent Cell Culture (Biochemical Compound)
  • 60 x Genetic Anomaly (Biochemical Compound)
  • 20 x Toxic Extract (Biochemical Sample)
  • 20 x Microscopic Symbiote (Biochemical Sample)

Grade 3

  • 40 x Hallucinogenic Compound (Biochemical Compound)
  • 40 x Blue Goo (Biochemical Compound)
  • 40 x Medicinal Fluid (Biochemical Compound)
  • 40 x Bio-Energy Cell Sample (Biochemical Sample)
  • 40 x Unknown Microorganism (Biochemical Sample)

Grade 4

  • 20 x Cosmic Trace Particle (Biochemical Compound)
  • 80 x Nerve Damaging Chemical (Biochemical Compound)
  • 80 x Inert Virus (Biochemical Sample)
  • 60 x Alien Bacteria (Biochemical Sample)

Grade 5

  • 40 x Nutrient Gel (Biochemical Compound)
  • 40 x Psychoactive Compound (Biochemical Compound)
  • 20 x Red Goo (Biochemical Compound)
  • 40 x Quick-Growth Agent (Biochemical Sample)
  • 20 x Microscopic Symbiote (Biochemical Sample)

Crafting Material

  • 198 x Hypo-Syringe
  • 78 x First Aid Kit
  •  2 x Single-Impulse Implant Processor
  •  2 x D-Package Implant Processor
  • 40 x Double Pulse Implant Processor
  • 20 x Advanced Power Implant Processor

Conclusion

My Bioanalysis skill is going to get hammered to get Biochem done.  All of the Green level items are purely from Bioanalysis and only the Blue and Purple reverse engineered patterns require items from Diplomacy.  I’ll probably still use Diplomacy when I get a 3rd companion, but its less critical.  I will need it up there once I get to the highest levels though, so that I can get the Blue components to make the Prototype items that can be reverse engineered into their Reusable counterparts.

Plus I expect that I won’t need quite so much since I get items back from reverse-engineering everything.

(Calculated on TORHead pre-release, subject to change)

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